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Review: True Combat: Elite
Written by Joshua 'MrJoshy' Kocinski   
Tuesday, 29 March 2005
or... "What a Difference a Patch Can Make"

True Combat: Elite is a current-day Terrorist vs. Counter-Terrorist shooter. Class-based, with an emphasis on staying alive and completing mission objectives (currently only bomb-defuse) over straight fragging. The game does, however, sport a "bodycount" mode which is simple deathmatch with a timelimit.
Last Updated ( Monday, 12 June 2006 )
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World of Warcraft
Written by Joshua 'MrJoshy' Kocinski   
Monday, 28 March 2005
I took interest in World of Warcraft not because I'm a big fan of Warcraft, or Blizzard, or because I like RPGs (although at least some of the previous are true). Instead, I only opened up to the game once I found out that one has the ability to run his own "WoW" (as the acronym goes) "emulated" server. In other words, I wouldn't have to pay per-month fees to be in on the game.

I had the opportunity to set up this server software, and it's not very user-friendly. In fact, the whole "scene" for WoW servers is very much in its first stages, and the server software that exists doesn't really work well. THe most popular server package in existence costs $100 per copy, with updates for six months. This is not an appealing prospect. If I could get the server to run well, and play well, I'd consider buying the game, just to run my own server. But as it stands, the costs outweigh the perceived enjoyment I *might* get, especially given the antisocial person that I normally am when it comes to structured socializing.
Last Updated ( Monday, 12 June 2006 )
 
New Toy, LAN party
Written by Joshua 'MrJoshy' Kocinski   
Thursday, 24 March 2005
Got my new Airsoft toy a couple of weeks ago, and had a LAN party just this past weekend. LAN parties had been getting increasingly sketchy lately since there are splitting factions on different games to play. Specifically, people who want to play faster-paced games, and ones who want slower, more strategic games. There is a falling out among people who want to play a game that's not dominated by people who essentially base their skill on reflexes instead of strategy. Any deathmatch game will do that to you. Well, that was the case with "Bodycount" mode for True Combat: Elite. A popular game for our crowd, but unpopular with people who were experiencing the game's bugs and getting essentially shut out of play by being constant cannon fodder for the opposing team.
Last Updated ( Monday, 12 June 2006 )
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SIG 552 Impressions
Written by Joshua 'MrJoshy' Kocinski   
Thursday, 24 March 2005
Using the liquidated vacation pay from my last job, I purchased for myself a SIG 552 "Seals" Airsoft Rifle from Red Wolf Airsoft. Red Wolf kept up to their reputation for being one of the best, if not the best in the industry for customer service. I received my new toy roughly three days after ordering online. I was impressed.

Last Updated ( Monday, 12 June 2006 )
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A (Not-so) Guided Tour...
Written by Joshua 'MrJoshy' Kocinski   
Thursday, 24 March 2005
So, I decided to roll-up several site ideas into one. The Lone Gamer originally was conceived as a one-stop shop for single-player gaming. But I had so many other gaming-related ideas that it really made sence to focus it all into a single website.

The site is divided into three main sections. Each section would probably qualify for its own site, if there were enough content.The News & Reviews section is dedicated entirely to helping gamers get the most out of the Single-Player or LAN experience. The Lone Gamer's Blog section is a blog related entirely to gaming on and offline, airsoft, politics related to gaming/airsoft/paintball, etc. The final section is dedicated to news & information on Airsoft. Some of it is general information, some of it will be more localized.
Last Updated ( Monday, 12 June 2006 )
 
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